Tuesday, October 22, 2013

Modeling Reality with Virtual Worlds


Virtual worlds are also known as “digital worlds” where many different people come together and form their own imagination. There are many different ways virtual worlds can be used. According to the article “After Second Life, Can Virtual Worlds get a Reboot” by Jacki Morie, it is stated that “You can use virtual worlds in education, in delivery services, or as an advanced form of telehealthcare that offers so much more than videoconferencing.” Although there are cons to virtual worlds, such as decreasing human interaction in the real world and high cost of creating a virtual system, there are also many pros that come along with it. Virtual worlds provide a comforting environment with social connectivity, built-in support groups without having to worry about being alone with no friends because of how people would judge you, and will make communications more enjoyable. In the CNN article, “Going to the virtual office in Second Life” by Mark Tutton, the virtual world has foster creativity such as “creating a new tool that allows businesses to have virtual meetings on their own computer networks” and the “ability to collaborate effectively using virtual tools may now become an increasingly important skill as technology offers more options than, say, video conferencing.” Virtual worlds has made our lives a lot more efficient and effective. Although virtual worlds are consisted of mainly children now, I believe many more adults will be on virtual worlds in the future when there are more tools available for access for company workers.

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